Current Game Version is always listed in the description of any Support channel. If they have an outdated version of the game, tell them to update and come back with an LE after they’ve updated. If they don’t say anything after roughly 5 minutes then you will be yarr’d. Deaderpool’s support server does not support Pirated versions of the Sims 4 and neither will I.
AttributeError: ‘NoneType’ object has no attribute ‘guid64’ – Active career, KawaiiStacie mod. If KS mod, burn with fire or check for update
KeyError: ‘get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig – Batch fix CC through S4S, most likely Cats and Dogs batch fix. If they don’t have CC then this may be MOO, in which case tell them to rearrange with MOO off.
AttributeError: type object ‘ComponentContainer’ has no attribute ‘set_last_user_directed_action_time’ – Get save file and DM to Ian. Don’t know much at this point
RuntimeError: ASM :: – Most likely a pathing error. Ask if they use MOO. If they don’t, ask if it’s a house from the gallery. If it’s not, ask if any CC. Then delete or batch fix. If they use MOO or it’s a house from the gallery tell them to rearrange with MOO off.
Exception running Element (AssertionError: [TransitionSequence] [jdimailig] linked_si is None for path PathSpec[(pet_sitIntimate@object_sitLoveseatBay3x1_EP05PLUSH:0x06d9086d46590d3a[7])->(pet_sitIntimate@object_sitLoveseatBay3x1_EP05PLUSH:0x06d9086d46590d3a[7])], Sim running pet_sitIntimate:3338, linked Sim running pet_sitIntimate:3337,) – CC Love seat, Cats and Dogs batch fix
ValueError: list.remove(x): x – EA outfit changing error, safe to ignore
AttributeError: ‘object_sim’ object has no attribute ‘part_owner’ – Ask if they have CC furniture, may have to do with CC not having a mesh
ValueError: Trying to use SingleActorAndObjectResolver with something that is not supported: ParticipantType.Affordance – Sack lunch error, direct to LMS mod fix and AHQ thread
Exception running Element (RuntimeError: generator raised StopIteration) – Outfit changing Error, safe to ignore
TypeError: an integer is required (got type NoneType)) – EA apartment error, safe to ignore
AttributeError: ‘NoneType’ object has no attribute ‘decoration_preset’ – EA holiday error, safe to ignore
Exception raised while trying to run a test event in test_events.py: (AttributeError: ‘NoneType’ object has no attribute ‘household_milestone_tracker’)– EA bug when quitting the fame system, although there’s a fix mod available for this: https://modthesims.info/d/624622/quit-spotlight-last-exception-fix.html
Attempt to traverse between two states (entry -> Succeed) where no valid path exists – animation error, if it happens just the once then ignore it but if it happens repeatedly there might be some issues with sims moving around in that area (too much clutter, too little room, bad CC, bad pathing with build cheats, etc.)
Exception during SI.cancel running sim_Chat:11446 on (guaranteed), cancel_reason_msg is object destroyed: (AttributeError: ‘NoneType’ object has no attribute ‘get_main_group’) – Chef station error, sell and rebuy the chef station
AttributeError: ‘object_Food_IceCream_Carton_PistachioGelato’ object has no attribute ‘get_carry_object_posture’ – Occurs when you get ice cream out of a fridge, don’t put ice cream in the fridge?
get_focus_bone – yeet BPS/brittpinkiesims anything step 1 and check for CC/MOO step 2
(AttributeError: ‘XevtOutfitChangeForReason’ object has no attribute ‘xevt_outfit_change’)- swimsuit went boom
GENERAL BATCH FIX RULE – The C&D batch fix is b__subroot__6 and the Parenthood batch fix is AttributeError: ‘prototype’ object has no attribute ‘set_state’
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