User Interactions 101
So you want to help out, but still haven’t quite gotten the hang of reading lastExceptions. Well so long as you have a willingness to learn and don’t mind some reading, this post can give you a bit of a crash course to help with the more common problems found.
Before we get into last Exception readings, let’s start with user interactions. Not everyone is very helpful when they come to us with a problem, some will pretty much lead with “help! my game is borked!” but don’t really provide us with a report or even a description of what was happening that lead up to the errors being thrown. So you’ll want to grab their attention by mentioning them and requesting additional information, preferably the last Exception they were notified about from MCCC. Try to be direct yet informative when telling them to drag and drop their file. Let them know that you want the newest one and that they should drag and drop the file, not the contents (which some people do tend to do), into Discord. If they say they are having problems doing that, tell them try the + sign to the left of the typing field.
During busy hours, it’s a good idea to mention the person often when sending your messages so that they can clearly see the messages are meant for them (though be on the lookout for their replies as not everyone will do the same in return). If you can get off multiple messages before someone else leaves one, then you can leave with just the one mentioning of them. If you are having a hard time keeping up with things in the channel, then you can choose to message them directly to try and help them further at a pace you feel more comfortable with. For those who are good at managing multiple people, it’s recommended that you use the mention feature often so that those you are attempting to help at the same time don’t get too confused. Though this won’t stop some people from thinking you’re talking to them all the time.
Don’t be afraid to ask questions either, whether it’s asking the person you’re trying to help (some errors aren’t as obvious as others, so a little bit of insight on what was happening in the game at the time the error was thrown can help narrow things down), the other helpers or those on the support team.
Now with regards to the lastExceptions. One of the first things you’ll want to do before reading the rest of it is to give this part a bit of a once over.
<buildsignature>Local.Unknown.Unknown.1.44.77.1020-1.200.000.347.Release</buildsignature>
The first line is pretty ignorable, though if it’s a new user to the server, it’s a good idea to have a quick peek at it in the event you need to provide a link for Sims4Studios. Typically we tag everyone who is a Mac user so they’re easy to spot and we (those of us who don’t know Macs) sometimes prod them for Mac-specific things to further help a person. The creation time is something of mild interest when someone posts a lastException with numbers, hard to help someone when they’re handing us a report from a week ago, unless that was the last time they played.
Build signature on the other hand is important. Try to remember to check this when dealing with people you’ve never seen before. Current version is the only version of the game we provide support to. However there are some exceptions, such as when a big update (usually before a new expansion pack is released) comes out, there’s a bit of a grace period as we try and determine how stable the game is after the patch and whether or not MCCC is in working order with it. This can range from a week to a month depending on things.
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LE Reading 101
Injectors
>File “injector.py”
>add_superaffordances
>LittleMsSamBuyBetterMattress.ts4script\lmsinjector.py (example of a LittleMsSam mod)
>File “.\WickedWhims 3.2.4.122b\turbolib\injector_util.py” (example of Turbodriver’s WickedWhims mod)
>File “bmselldrugs.py” (example of Basemental)
Injector type mods will show up in a lastException regardless of whether or not they’re broken. They end up being more of a “Hi, I exist!” entry than anything else. Some will show you a version number of a mod while others do not. If you happen to see ones that don’t have a version number listed, it doesn’t hurt to tell them to check and make sure they’re up to date. Others that do have a version number listed (as seen with WickedWhims), if it’s behind, tell them to go and update the mod.
And here comes the eye glazers. We’ll start with a pretty common problem thanks to the Cats and Dogs expansion.
Focus Bone Error
>Exception in Sim Timeline: Exception running Element (AttributeError: ‘prototype’ object has no attribute ‘get_focus_bone’) Traceback (most recent call last)
<desyncdata>Exception while running interaction Interaction <class ‘sims4.tuning.instances.generic_Object_Toddler_Mixers_Have_A_Look_Passive’> on prototype:0x03e5078fb1ca0186; id:23, sim: (AttributeError: ‘prototype’ object has no attribute ‘get_focus_bone’)
The first one is a fairly common error for those with the Cats and Dogs expansion who happen to use the move objects cheat or downloaded a lot that was built using one. It’s caused by pets who investigate certain objects that were placed with MOO (move objects on). It’s a pretty easy fix and we have two pins regarding it. It’s recommended to suggest LittleMsSam‘s mod since it’s something that people understand over the tuner method pinned. The other one is triggered by toddlers. To fix it, check the .package Tysakasa provides as it addresses the specific toddler issue, though it also has the tuner option available for those (very few) who would rather take that route.
Romance confliction with MCCC
>Exception in <class ‘sims4.tuning.instances.bed_TryForBaby’>._tuning_loaded_callback. (AttributeError: ‘NoneType’ object has no attribute ‘register_static_callbacks’)
>Exception in <class ‘sims4.tuning.instances.mixer_social_Propose_targeted_romance_relationship’>._tuning_loaded_callback. (AttributeError: ‘NoneType’ object has no attribute ‘register_static_callbacks’)
>Probably a few other variations of the above
This is caused by romance and pregnancy mods that conflict with MCCC. Known culprits are inTeen (which hasn’t seen an update since maybe 2015), Pregnancy Mega Mod and Babies for Everyone (or close to that). There are probably a few others, but those are the known ones.
A Road To Fame Indicator
>Exception while updating the sim filter service.. (AttributeError: ‘NoneType’ object has no attribute ‘set_household_lot_ownership’) Traceback (most recent call last)
So this error that I had no idea how to title is related to Road To Fame, possible for other mods to cause this too, but RTF is usually the culprit. They’ll want to check for an update, if they happen to be on latest version, then it’s recommended that it be removed.
Appearance Modifier
“T:\InGame\Gameplay\Scripts\Server\buffs\appearance_modifier\appearance_tracker.py”, line 95, in add_appearance_modifiers File “T:\InGame\Gameplay\Scripts\Server\buffs\appearance_modifier\appearance_tracker.py”, line 158, in evaluate_appearance_modifiers File “T:\InGame\Gameplay\Scripts\Server\buffs\appearance_modifier\appearance_modifier.py”, line 226, in combinable_sorting_key TypeError: Failed to parse argument.
Mods that alter a sims appearance for specific situations can throw these when they are out of date. Known culprits consist of Sun Tan, Auto Weddingrings, Basemental, Extreme Violence and Road To Fame.
Object Management Error
>Posture graph threw an exception while being queried by autonomy: (ValueError: Cannot pick up an object: object_toyHandSmallGENHorse_01:0x03d0073696f20607 from an invalid surface: object_sculpture:0x0690068f00790809)
Anything a sim can pick up and manage can throw this. Toys, plates and books are known for throwing them. There’s a few different reasons for why it happens, normally it’s because the object is located somewhere that a sim can’t quite reach either because it’s stuck behind something or too much clutter is in the path. Custom content and MOO can also cause this to happen. The former can usually be addressed by running custom content through Sims4Studio’s batch fix while the latter needs some object management.
Test Events
>Exception raised while trying to run a test event in test_events.py: (IndexError: list assignment index (0) out of range)
This one is quite broad. Basically, any mod that requires certain things to be marked TRUE can trigger this error. You’ll have to read into the LE further to get an idea as to what is throwing a fit. (i.e. InGame\Gameplay\Scripts\Server\aspirations\aspirations.py gives you an idea that the issue could be a custom aspiration.) Best thing to do is to 50/50 out after narrowing things down.
Broken Ghosts
>Exception raised while processing creating npc households (AttributeError: ‘NoneType’ object has no attribute ‘resend_at_work_infos’) Traceback (most recent call last)
Thanks to a change in the game code (or straight up bug, can’t remember which), this was a bit of a thing. It was fixed, but unfortunately it isn’t retroactive, so broken ghosts have to be addressed by the player if they were present before that fix.
Broken Door Lock Mod
>Error while attempting to create op <class ‘distributor.ops.SetActorStateMachine’> for object_door:0x00b6073c2b2680ba: (AttributeError: ‘NoneType’ object has no attribute ‘instance’)
So this is usually what it looks like. It’s still possible for custom doors to be an issue, but this is mainly thrown when people use Scumbumbo’s door lock mod, which is defunked now. If people want to continue using a door lock mod, point them towards LittleMsSam’s website as she picked up the mod and continues to support it.
Hot Tub Error
>Exception while generating potential interactions for object_hottub_SP02STONE:0x0b2c075556930d1a: (KeyError: StereoChannel_HotTub) Traceback (most recent call last)
So there’s two of these really, but the other one isn’t as common. Currently (and no idea until when) hot tubs are bugged in that they can’t have the stereo upgrade. To solve, simply sell and buy a new one and don’t give it the stereo upgrade. The other issue that can crop up is when sims make out in the hottub. The error should remain mostly the same, but the stereo listing won’t be there. It’ll be a good idea to ask what the person’s sims were doing at the time when the error was thrown
.
Apartment Error
“T:\InGame\Gameplay\Scripts\Server\apartments\apartment_zone_director.py”, line 73, in <lambda> File “T:\InGame\Gameplay\Scripts\Server\apartments\apartment_zone_director.py”, line 133, in _run_common_area_cleanup File “T:\InGame\Gameplay\Scripts\Server\situations\service_npcs\modify_lot_items_tuning.py”, line 196, in modify_objects File “T:\InGame\Gameplay\Scripts\Server\apartments\apartment_zone_director.py”, line 132, in object_criteria
One of the joys of City Living is the bugs that come with it. This is a harmless error and can be safely ignored. What exactly causes it we don’t really know.
Broken Career, Holiday Edition
Exception raised while processing zone spin up sequence: <CareerTimeOffReason.HOLIDAY = 7> (KeyError: <CareerTimeOffReason.HOLIDAY = 7>)
Same protocol as usual. Quit career, join an EA one, update or remove from game.
Broken Career
>Exception in Sim Timeline: Exception running Element (AttributeError: ‘str’ object has no attribute ‘get_on_entry_outfit’) Traceback (most recent call last)
Exception in Sim Timeline: Exception resuming Element (AttributeError: ‘NoneType’ object has no attribute ‘is_affordance_available’)
Pretty straight forward. The career in question will be whatever career the sim has that they were leaving for. Best to have them quit the career (maybe join a new one that isn’t custom) then go and remove it from their game.
Broken Animation From Weather
weather_service failed to handle zone load due to exception (AttributeError: type object ‘WW_ooOLaLaWorld_Animations’ has no attribute ‘get’)
Note that the animation listed is just an example. It can be named anything. Basically the weather is conflicting with a custom animation. Tell them to check for any updates on their custom animations. If there isn’t any, then they’ll have to chuck it out.
Broken Animation
Exception in <function c_api_server_tick at 0x00007FF4D44A3E60>, args: (181412159177,), kwargs: {}
AttributeError(“type object ‘WW_ooOLaLaWorld_Animations’ has no attribute ‘get’”,) (AttributeError: type object ‘WW_ooOLaLaWorld_Animations’ has no attribute ‘get’)
Basically the same issue as above only the game can’t load the animation for whatever reason. Looking further into the error may give you an idea as to what specifically is conflicting with the animation (i.e. T:\InGame\Gameplay\Scripts\Server\weather\weather_service.py) but it’s not guaranteed. Best thing is to tell them to look for updates on their custom animations or tell them to chuck it out.
EA Dishes Error
service_npc_service failed to handle on_cleanup_zone_objects due to exception (TypeError: unorderable types: NoneType() <= NoneType())
This is, by the title of this error, and EA error. Basically dishes left out in neighborhood streets do not want to go away and thus cause this error. Best thing to do is to remove/delete/throw away any dishes you see outside (in-game).
Failure Career Error
>Failure: ‘Femaleproblems_Careers_AmericanSignLanguageAsl.cpython-33’ (Femaleproblems_Careers_AmericanSignLanguageAsl.cpython-33) (ImportError: No module named ‘Femaleproblems_Careers_AmericanSignLanguageAsl.cpython-33’; Femaleproblems_Careers_AmericanSignLanguageAsl is not a package)
>Failure: ‘DiamondVixen96_FashionModellingCareer/DiamondVixen96_Careers_FashionModellingCareer’ (DiamondVixen96_FashionModellingCareer.DiamondVixen96_Careers_FashionModellingCareer) (ImportError: No module named ‘DiamondVixen96_FashionModellingCareer’)
Anytime there is a career error that starts with Failure typically hints at a custom career not being installed properly. ImportError: No module named or is not a package can confirm to us that the user didn’t unzip or extract the custom career. If you see this error, tell them to unzip/extract any .rar, .zip, and .7zip (or any other zip-type) files and place the .package and/or .ts4script into the mod folder instead.
EA Leash Error
>Exception during call to test method on <class ‘sims4.tuning.instances.immediateSI_Unleash’> (AttributeError: ‘NoneType’ object has no attribute ‘formation_type’) Traceback (most recent call last)
>(RoutingSlaveTest(formation_test=FormationCompatibility(compatibility=<tunable_utils.tunable_white_black_list.WhiteBlackList object at 0x00007FF5C2CB0790>), participant_master=ParticipantTypeSim.Actor, participant_slave=ParticipantTypeSim.TargetSim, tooltip=None), frozenset({(‘slave_sims’, (<sim ” 0x9cb07434a5e0bf6>,)), (‘master_sims’, (<sim ” 0x80b07431c91002b>,))})) During handling of the above exception, another exception occurred: Traceback (most recent call last)
As far as we can tell this is an EA error that occurs when a sim is wandering with their dog leashed. Why it happens we have no idea, just one of those management quirks the game is famous for. Tell the user to just ignore it unless it’s spamming them.
Broken Custom Object
>(‘Unable to find joint b__subroot__3 on object_sitSofaSC3x1_01:0x08ff0715fdb22a76[4]’,)
There’s variations of this one based on the object in question. Usually running custom content through Sims4Studio’s batch fix will address the problem.
MC Appearance
>Failure: ‘mc_appearance’ (mc_appearance) (ImportError: No module named ‘sims.occult_tracker’)
This hasn’t been used since June 2016. But in the off chance you see this, tell them to delete all of the .ts4script and .package files for MCCC and drop in the files of the latest version.
Cupcake Factory Error
>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: CupcakeFactory_Actions (HANDLE :: 107750)>: Attempt to traverse between two states (Use -> exit) where no valid path exists! Actors {‘x’: (<weakref at 0x00007FF58BDBE9F0; to ‘object_sim’ at 0x00007FF5CDCDD050>, None, <AnimationParticipant.ACTOR = 101>), ‘CupcakeFactory’: (<weakref at 0x00007FF58F119260; to ‘object_cupcakeMachine’ at 0x00007FF595C49390>, None, <AnimationParticipant.TARGET = 103>)} (debug context: (None, ASM :: StandExclusive_Posture (HANDLE :: 107749)>)))
Basically this is the cupcake maker throwing an absolute tantrum. Best case is to tell them to remove it off their lot entirely. Just sell, do not rebuy. A game repair wouldn’t hurt if the error persists.
Musical Trait/School Mods
>Exception in <class ‘sims4.tuning.instances.guitar_Practice’>._tuning_loaded_callback. (AttributeError: ‘NoneType’ object has no attribute ‘register_static_callbacks’)
>Exception in <class ‘sims4.tuning.instances.violin_Practice’>._tuning_loaded_callback. (AttributeError: ‘NoneType’ object has no attribute ‘register_static_callbacks’)
>Caught exception loading reference. RefName: 139748 Manager: InstanceManager_interaction. (piano_WriteLyrics)
>Caught exception loading reference. RefName: 152368 Manager: InstanceManager_interaction. (portableKeyboard_CraftingMixer_WriteLyrics)
A list of items that can relate to either of the above mentioned in the title. If you happen across any of them, ask if the person has any musical traits or any school mods. Chances are they’re either out of date (school mods) or broken (bit of both). Have them check for an update; if none exist, then it’s recommended that it should be removed.
Wall Clock/Broken (Custom) Trait
>Exception in Wall clock Timeline: Exception running Element (ValueError: Trying to use DoubleSimResolver with unsupported participant: ParticipantType.All) //ParticipantType.Listeners
While not quite fully related to custom clocks, it’s usually one of the first things that spring to mind. http://modthesims.info/d/570591 Is a vintage wall clock set that is known to throw this error. If however they don’t have that, nor any other custom clocks, then it is most likely a custom trait that is causing this to happen, to which they’ll need to investigate their collection.
Frequently Related to broken Traits; Known Culprits: Angels&Demons (ParticipantType.Listeners) Gobananas Hates Cats/Dogs/Pets (ParticipantType.All)
Broken (Custom) Trait
Anything with RefNumber: (string of number here)
>TunableReference is set to a value that is not allowed by its class restriction (Single/DoubleSimRevolver)
This is basically a trait trying to call up, or refer to, something that can’t be reached for whatever reason. Tell the person to find the update for the trait or to remove it.
Torture and Chaos
15614268044698463640
Deadly Toddlers
17679513164145582673
Extreme Violence
DG:ExtremeViolencePunchABully”Interaction”
Spiritual:
26920
Sugar trio:
16651
Artistic, Spiritual, and/or Bulimic:
139748
Outdated SimDa Mod (maybe)
121788
Chef’s Station Error
>(object_SaucePot_NoPickup(0x0b610717b1b90efe)
Dine Out has a bit of a problem with their chef’s station where sometimes the the sauce pot drops under the station and causes the game to freak out as the chef tries to cook but can’t. To fix this, the player will need to sell the station and buy a new one, placing the new one without using the move objects cheat as that’s prone to causing problems with how sims interact with objects.
EA Animation And Object Error
ANIMATION: A clip is trying to fire a parent event with bad
data. Either the animation actors are mistuned, or a slot
that doesn’t exist on the rig has been specified in Maya.
ASMs:
Clip: a2o_drinkTumbler_sip_normal_seatedTable_x (Parent Event ID: 2),
Parenting object_drink_water:0x0c0107ae9b6f033e to object_tableGame:0x08f507ad220d6ae3,
Slot 0xe8ab0cde on ‘00000000!6945542d’f5da310e.8eaf13de’,
Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000))
(KeyError: ‘get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [6945542df5da310e.8eaf13de]. JointNameHash [0xe8ab0cde]().’)
This happens whenever a sim tries to do an animation on an incompatible object. The example shows my sim trying to place a glass of water down on a card playing table. Don’t be fooled by the mention of “parent” as it’s just a classification for the sim. In fact, my teen sim was doing this. This LE will keep popping up everytime the two objects clash. Best thing to do is to stop the sim from doing whatever they’re doing (playing cards and drinking water) by resetting object (which won’t work at the moment) or make them do anything else. This is an EA error, so no removal of mods/cc is needed.
Missing Mesh
>Error while parsing tuning in Instance: ‘00000000!c31a666e’b9f18fa3.b61de6b4’, Type: Types.OBJECT: (AttributeError: ‘NoneType’ object has no attribute ‘get_model’)
As far as we’ve figured, this error occurs when a custom object is missing its mesh. For the most part the only way we’re aware to fix this is to check where the item came from and make sure they have downloaded any additional parts that are required (creators should have it listed in their description whether or not additional parts are needed) in order for the object to properly work in game.
Broken Toddler/Child Bed (Monsters)
>Exception in <function c_api_server_tick at 0x00007FF5CD58FE60>, args: (175814429869,), kwargs: {} AttributeError(“‘prototype’ object has no attribute ‘set_state’”,)
>Exception processing ResetRecord:<object_TableNightstand:0x0228075b895502d9, reason:ResetReason.BEING_DESTROYED, stage:_Stage.DESTROY, being_processed:True, source:None, cause:None. This will result in a partially reset object (AttributeError: ‘prototype’ object has no attribute ‘set_state’)
>Failed to remove object_TableNightstand:0x0228075b895502d9 from indexed manager (AttributeError: ‘FrozenTimeline’ object has no attribute ‘schedule’) Traceback (most recent call last)
So this is a double header. The first line is triggered by custom toddler beds. The other two are triggered by custom single beds that were made before the Monster Under The Bed event was added to the game. Sims4Studio has a batch fix for this, however it’s not 100% effective where this particular issue is concerned. So while we do recommend that they use the bed fix to address the issue, it’ll be good to warn them that it may not be able to fix all of their custom beds, so they should monitor them for another error. If the problem does not go away, they’ll have to either remove those items from their collection or turn off the monster under the bed in MCCC.
Missing Pack
>sims4.tuning.merged_tuning_manager.UnavailablePackSafeResourceError
From what we have been able to gather, this error is thrown when a mod requires certain packs in order to be of use. Best course of action is to remove it. The person who has this error should probably have a look at the mods description page to ensure that they are able to use it at all as some mods do offer a “use this version if you have…” option.
Error Under Review
Exception while notifying customer in sim spawner service (KeyError: <sim ” 0xd3f07a519d9053d>)
Populate a Repeated Field
Exception occurred while attempting to populate a repeated field: (TypeError: None has type <class ‘NoneType’>, but expected one of: int, long)
We don’t know much about this error, so as of know, the best solution is to 50/50 out their mods folder, keeping MCCC in, of course.
Issue with Private School Mod
Exception in Sim Timeline: Exception running Element (AttributeError: type object ‘ComponentContainer’ has no attribute ‘set_state’)
While we don’t know exactly why this error is given, we have seen it associated with KawaiiStacie’s Private School Mod. Tell them to update the mod if they haven’t, and it should be safe to continue playing. If the user keeps getting this error, it’s probably best for them to remove it.
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NSFW
WickedWhims Sim Tracker Issue
>Exception during call to test method on <class ‘sims4.tuning.instances.TURBODRIVER:WickedWhims_Change_Sex_Handjob’> (AttributeError: ‘NoneType’ object has no attribute ‘get_traits’)
>Exception during call to test method on <class ‘sims4.tuning.instances.TURBODRIVER:WickedWhims_Change_Sex_Location_Teasing’> (AttributeError: ‘NoneType’ object has no attribute ‘get_traits’)
Bit of an odd one, and only listed these two due to the difference between location being in the line, but the actual action will vary depending on what category the sims were to be entering. But it appears this one may be caused when by the game losing track of the actors’ IDs. Ending the sessions (ww.stopsex would be the best option) may help, but restarting the game seems to be the best course of action after ending the session.
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Some UI Error Tips
Found 4 that can be solved easily by UI mods’ update or take it out.
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This is the Column Mod.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at olympus.controls::GUIComponent/ConfigUI()
at olympus.controls::GUIComponent/OnAddedToStage()
at olympus.layout::GridLayout/OnFeedAdd()
at olympus.data::ArrayDataFeed/AddItemsFromIterable()
at olympus.data::ArrayDataFeed/AddItemsFromIterable()
at olympus.data::ArrayDataFeed/AddItem()
at olympus.data::ArrayDataFeed/AddItem()
at widgets.CAS.controls::RandomizePanel/ApplyFilter()
at widgets.CAS.controls::RandomizePanel/UpdateFiltersToCurrentCASState()
at widgets.CAS.Navigation::NavigationRandomizePanel/ApplyAgeGenderRestrictions()
at widgets.CAS.Navigation::NavigationRandomizePanel/SetSimInfo()
at olympus.controls::GUIComponent/ConfigUI()
at olympus.controls::GUIComponent/OnAddedToStage()
at olympus.core::LayoutManager/LoadWidgetCompleteHandler() </desyncdata></report>
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at olympus.views::CellView/Draw() at olympus.layout::GridLayout/OnFeedAdd()
at olympus.data::ArrayDataFeed/AddItemsFromIterable()
at olympus.data::ArrayDataFeed/AddItemsFromIterable()
at olympus.data::ArrayDataFeed/AddItem()
at olympus.data::ArrayDataFeed/AddItem()
at widgets.CAS.controls::RandomizePanel/ApplyFilter()
at widgets.CAS.controls::RandomizePanel/UpdateFiltersToCurrentCASState()
at widgets.CAS.Navigation::NavigationRandomizePanel/ApplyAgeGenderRestrictions()
at widgets.CAS.Navigation::NavigationRandomizePanel/SetSimInfo()
at olympus.controls::GUIComponent/ConfigUI()
at olympus.controls::GUIComponent/OnAddedToStage()
at olympus.core::LayoutManager/LoadWidgetCompleteHandler() </desyncdata></report>
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This is, what I assume, the UI mod OR a career interface being creepy. There’s few things to look for. I’ve taken some lines to show
(<categoryid>(AS)olympus.gui.progressbars::ProgressBar</categoryid> is one of them.)
Error: ProgressBar: Maximum cannot be equal to minimum
at olympus.gui.progressbars::ProgressBar/SetRange()
at olympus.views::CellView/Draw()
at olympus.layout::GridLayout/OnFeedAdd()
at olympus.data::ArrayDataFeed/AddItemsFromIterable()
at widgets.Gameplay.SimInfoHUD.CareerPanel::SimInfoCareerPanelMain/PopulateDataFeed()
at widgets.shared.controls::SimInfoPanel/HandleSimActivated()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/SendUIMessage() </desyncdata></report>
Error: ProgressBar: Maximum cannot be equal to minimum
at olympus.gui.progressbars::ProgressBar/SetRange()
at olympus.views::CellView/Draw()
at olympus.layout::GridLayout/OnFeedAdd()
at olympus.data::ArrayDataFeed/AddItemsFromIterable()
at widgets.Gameplay.SimInfoHUD.CareerPanel::SimInfoCareerPanelMain/PopulateDataFeed()
at widgets.shared.controls::SimInfoPanel/HandleSimActivated()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/SendUIMessage() </desyncdata></report>
Error: ProgressBar: Maximum cannot be equal to minimum
at olympus.gui.progressbars::ProgressBar/SetRange()
at olympus.views::CellView/Draw()
at olympus.layout::GridLayout/OnFeedAdd()
at olympus.data::ArrayDataFeed/AddItemsFromIterable()
at widgets.Gameplay.SimInfoHUD.CareerPanel::SimInfoCareerPanelMain/PopulateDataFeed()
at widgets.shared.controls::SimInfoPanel/HandleSimActivated()
at olympus.core.widget::WidgetBase/Show()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/SendUIMessage()
at olympus.io::CommunicationManager/SendUIMessage()
at widgets.Gameplay.SimInfoHUD.SimInfoTray::SimInfoTrayMain/HandleUpdateSelectableSims()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/SendUIMessage()
at olympus.io::CommunicationManager/SendUIMessage()
at widgets.Gameplay.SimSelector::SimSelectorMain/HandleHideTransitionScreen()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/SendUIMessage() </desyncdata></report>
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Invisible Crib Mod
Used to make a spot for baby to lay in the crib that is CC istead in bassinet. This looks like someone tried to clone the mod but didn’t succeed. Advise the people who has this issue to simply lay it down instead of cloning.
Error: Trying to clone a product with no category tags. This usually means the tag is missing from Client_TagsMetadata tuning. ProductId=11748894987885012272
at widgets.BuildBuy.Navigation::BuildBuyNavigationMain/HandleProductCloned()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/SendUIMessage() </desyncdata></report>
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I do want to look at more of these LastUIExceptions so I can keep this list updated for future uses.
Thanks,
MamaAster/MadreAstro + Tysakasa
(Editing by EmmaTheSimmer
Grammar Check by Athena Hoards CC On A Mac)
And remember, when in doubt:
50/50 it out!
-Bee
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